Stop just before the default 200m crush depth and get out and explore what you need with the seaglide. You can use it to explore reasonably deep too. I use the seamoth to aid in exploring deeper areas, since you can just get back inside of it to restore oxygen. With the first silver that I find, I use that to immediately build a wiring kit to make a Rebreather. I also build a repair tool because by this point I'll have collected some cave sulfur. I then gather enough materials for all of that and install another multipurpose room for the bioreactor, and also build the vehicle bay and seamoth. By this point the Aurora usually goes nuclear, and then I build the radiation suit. I typically prioritize the mobile vehicle bay and seamoth first, and usually in that search end up finding all the parts for the bioreactor. Then I usually get to work on setting up a base around the lifepod, starting with a multipurpose room, some lockers, and a fabricator, and run it on a couple of solar panels. After working on making some basic necessities (scanner and survival knife at the very least) and have found a Seaglide, I immediately set out to the floating islands to the south and scan all of the seabase structures there, and bring back some marble melon seeds. I usually start the game by first working on establishing a base near the lifepod. I've always used the Cyclops as a mobile storage unit.
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